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> Several of my friends who don't know any programming are creating video games and music software with AI agents.

I've seen a few live streams vibecoding video games on Twitch, and it was so hilariously bad and cringe-inducing I am back working on (hobby) game dev, my hopes restored, at least for the immediate future.

I also like how that entire field, gamers and devs, compared to regular software engineering, is so set against AI it can provide some pushback to the starry-eyed comments you read on here all the time. The only people using LLMs in gamedev are grifters and the dreaded idea people with not a single bone of talent or love for the craft in their body.



>my hopes restored

What happened to your hope previously?

Did you get discouraged by the idea that it was now easier for other people to make games?

I'm curious about this anti-AI sentiment you're talking about in the games world. I'm not really part of any gamedev communities, but I did make some simple browser games myself, including a multiplayer game. (In early 2024 I was doing a game jam every week!)

I didn't use much AI at the time, maybe copy-pasted a few snippets from ChatGPT, and that really felt like cheating!

I'm getting back into game dev now, after becoming a lot more comfortable with AI programming tools. I haven't really used AI for game dev, but I imagine they'd be helpful with some aspects like debugging, and the usual code snippets (tab complete etc).

The games my friends are making are text-based, "choose your own adventure" type games (interactive fiction?), so it's pretty straightforward for LLMs. I don't imagine they'd do very well with realtime stuff though, at least not without very heavy hand holding.




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