Hi HN,
I've been building a browser-based multiplayer strategy game called Borderhold.
Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes.
The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players.
Matches are relatively short so you can jump in and see a full game play out.
Curious what people think.
https://borderhold.io/play
Gameplay:
https://youtu.be/nrJTZEP-Cw8
Discord:
https://discord.gg/xVDNt2G5
About what? The game itself is mildly interesting as some sort of blockchain mega-Risk variant, but without any sort of story about how you came up with the idea, or how you coded it, or a link to your source code, or etc etc etc this seems primarily meaningless/irrelevant here at Hacker News. I see your comment asking us to propose questions that you answer — but where are your own stories, that aren't just replies to the prompts you want us to present you with?
> You agree not to[:] reverse engineer or attempt to extract protected service logic except where the law clearly permits it
Talk about failing to understand your target audience.