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>The problem is that the external platforms that the children progress to generally have much laxer protection systems than Roblox does, and thus end up more vulnerable.

So? Discord is a problem too. But they aren't finding the kids on discord because Discord is not a social network that links pedophiles with children. Roblox is that.

>Meeting IRL is a problem as well, it just makes up fewer of the cases.

Again... and? By your logic IRL is the problem too because for some reason you think we should not expect Roblox to do anything about the fact that it connects children with pedophiles. But IRL isn't a platform. And if Roblox was IRL, it would've already been sued into oblivion because it facilitates pedophiles predating on children.

 help



> But they aren't finding the kids on discord because Discord is not a social network that links pedophiles with children. Roblox is that.

If being more open and public correlates strongly enough with "links pedophiles with children", then yeah, true. I expect Roblox to do plenty to improve its platform safety with their track record. The recent introduction of their ID verification system to prevent communication between users outside of specified age buckets, solely in the context of improving child safety, is working and significantly reducing cases of child exploitation both on and off of the platform.

> it facilitates pedophiles predating on children.

I don't agree that it facilitates this kind of behaviour, nor does there exist enough evidence to make such a claim. Try red-teaming it: take the place of a bad actor that aims to cause harm to a child on the Roblox platform.

First, the actor will need an account. Next, they'll need to join a game (one with a low content maturity rating) and find a vulnerable child. Of course, they can't actually communicate with each other, so the actor needs to verify their age. For this, they will need either the face of a child, a verifiable ID document of a child, or the ability to defraud the system (likely by forging an ID document).

Assume they can get past that, and are now considered in the same age bracket as the child, and can thus communicate with them. They now need to direct the child off-platform to avoid them being caught very easily by Roblox's safety teams and systems. They won't be able to use a social media link, as the actor isn't permitted to send them and the child isn't permitted to receive them due to them both being classified as minors by Roblox. So the actor will need to use chat or private messages to give them specific instructions, which will of course be heavily censored due to both parties being minors.

Okay, perhaps an easier way would be to have the actor create an experience with some unfiltered messaging system and let the child join them in it (if they don't have parental experience restrictions available, in that case the actor will be out of luck). They'll of course need to get the experience approved with a sufficient content maturity level. However, any unfiltered messaging system is going to be caught quickly by automated checking; all experience communications must go through TextService:FilterStringAsync(). Roblox's text-filtering is industry-leading, and much more protective than almost any other platform that allows free-form text communication.

Regardless, we'll assume that the actor is able to direct the user off-platform successfully somehow. In the case that a member of the safety team does follow up on any chat/message history and finds a Terms of Service violation, they'll request that the alternative platform take action, which will of course have no impact as the communications aren't against their Terms of Service.

> And if Roblox was IRL, it would've already been sued into oblivion

I hope I've effectively demonstrated that it's much more difficult to abuse or exploit users on the platform after recent updates. If Roblox was IRL, they wouldn't be able to implement any of these safety checks or features, and they probably would be sued into oblivion.


>If being more open and public correlates strongly enough with "links pedophiles with children", then yeah, true. I expect Roblox to do plenty to improve its platform safety with their track record. The recent introduction of their ID verification system to prevent communication between users outside of specified age buckets, solely in the context of improving child safety, is working and significantly reducing cases of child exploitation both on and off of the platform.

What are you, their PR agent?

>I don't agree that it facilitates this kind of behaviour.

It doesn't really matter if you agree that it does. It is a fact that it does.


> What are you, their PR agent?

To clarify, no <https://news.ycombinator.com/item?id=47334849>. I don't have any affiliation with Roblox Corporation, and I hope this will be able to make clear to you that my intention is to debate this matter in good faith.

> It doesn't really matter if you agree that it does. It is a fact that it does.

This isn't particularly constructive. Roblox publishes monthly updates on their safety status including statistics on the whole platform <https://about.roblox.com/newsroom>, and more in-depth statistics are also available for specific experiences <https://devforum.roblox.com/t/4028415>. There isn't any similarly concrete evidence to claim that Roblox directly facilitates links between child sexual abusers and children, so the difference between opinion and fact from that side of the argument is moot.


> There isn't any similarly concrete evidence to claim that Roblox directly facilitates links between child sexual abusers and children, so the difference between opinion and fact from that side of the argument is moot

You're kidding right?


No. Many legal cases were brought against Roblox due to these claims. Roblox implemented their new safety and age checks, and since then, none of these cases have progressed since because the evidence the provided by them for such is no longer relevant.

If there's any such evidence that I've missed, please do bring it to my attention by providing it.


But they were sued for what had already happened, not what would happen...



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