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Hi, author here.

In my experience in both the aerospace industry and the video game industry, there are no tools like this in use. In aerospace specifically, errors like that are caught by manual human review, including third-party validation companies. Unit tests are used to sanity check every calculation. And finally, everything is run in a flight simulator before ever going onto a real aircraft.

In video games however, it's the wild west. Math errors there are funny, not deadly.



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