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Recompile and decompile are also different things. The goal of a recompile is a working binary for another platform (x86), while the goal of a decompile is source code.

https://github.com/Zelda64Recomp/Zelda64Recomp?tab=readme-ov...

https://github.com/zeldaret/oot is the seperate Ocarina of Time decompile project, and I believe is what the Playstation Classic port uses. They're also working on a Majora's Mask decompile, but it is incomplete. Probably why the recompile targeted that game first.



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