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Depends on what you value. Quake III, UT, Counter Strike all from an era where modding, map making, and self hosting were the norm. I used to run my own server with a collection of maps and mods that I liked in Unreal Tournament 99. I even wrote a few myself. It's what got me into programming.

Halo is often seen as the beginning of the end for these types of games. I'm just happy I was born early enough to have caught this previous era, if Halo had been the game of my youth with no options for tinkering or self expression my life might look a lot different.



Thanks for elaborating. Still, even that strikes me as a narrow recollection.

Early Id games had only the smallest modding capacity built-in (loading mostly), with the community stepping up with original tooling. There were also fewer games to play, which concentrated community efforts. Games were simpler too, which also made modding easier.

It was also daunting to make ones own game from scratch. Around 2000 friends and I failed repeatedly going down that path. (While the mods we made were mostly released.) Today it's so much easier to make games and even mod those based on common engines.

Dedicated servers are a loss yet they often had rampant cheating. They were also painful to setup and maintain compared to private party systems from the game creators. Hopefully with some tweaks to the law, they can be incentivized to open source their servers or at least keep them alive.


What? The custom Halo community is huge. Maps, gametypes, etc. Halo is what brought custom games to the console players.




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