I want a game somewhere halfway between an MMORPG and a MOBA. Like an MMO in a bottle, or a Massive MOBA. A good example of this may be Alterac Valley from World of Warcraft but on a bigger scale.
Two sides, each side has 100 to 500 people, and the map is the size of 10 WOW zones. The game lasts some limited amount of time, with some forcing function similar to the shrinking map in Fortnight.
There are all the different kind of activities you may perform in an MMO; Dungeons, mobs, quests, crafting; You start as level one and you could play the entire thing PVE solving quests or you can be PVP or somewhere in between as like a rogue that is sabotaging the other side. But everything you do helps your side or hurts the other side. Every quest you do may gain resources for your side or help your army grow bigger, or help arm your team. (You could go find special weapons, or just gain resources to help all people on your team get progressively bigger weapons).
Two sides, each side has 100 to 500 people, and the map is the size of 10 WOW zones. The game lasts some limited amount of time, with some forcing function similar to the shrinking map in Fortnight.
There are all the different kind of activities you may perform in an MMO; Dungeons, mobs, quests, crafting; You start as level one and you could play the entire thing PVE solving quests or you can be PVP or somewhere in between as like a rogue that is sabotaging the other side. But everything you do helps your side or hurts the other side. Every quest you do may gain resources for your side or help your army grow bigger, or help arm your team. (You could go find special weapons, or just gain resources to help all people on your team get progressively bigger weapons).