Probably not because they weren't supporting old consoles. imo any open world game with complexity, that isn't Grand Theft Auto or Red Dead Redemption, is going to be a mess for the 1st two years. It was like this with the Fallout Series as well. I have no clue how Rockstar has done successful releases consecutively
To be fair, Red Dead has it's fair share of bugs as well, especially on release. I agree with you in that I don't think I've ever played a large open world game that didn't have a lot of bugs and I'm not an overly observant gamer. Skyrim was the same way. It's just none of them ruin the experience in a way that Cyberpunk for consoles has. I've been playing it on PC and love it but can understand why people are upset regarding the experience on consoles.
This makes it sound like they're trying to shoehorn the game on a NES.
In reality, it was the current generation of consoles for the entirety of the development cycle. If it weren't for the multiple delays, the game would have had several months on the Xbox One/PS4 before the Series S/X and PS5 would have even been released.
PS4 and Xbox One are several years old. When you account for the yearly or faster hardware refresh cycles for PCs and other devices like iPads, PS4 and Xbox One are both ancient and at the end of their hardware life cycle. This is exacerbated by Cyberpunk devs being primarily PC developers. ie. It's hard developing a complex open world game. It's harder doing it on old gen consoles.
I'm not saying that it's impossible, but to date, I can only think of Rockstar as the only ones who have done this successfully from the start