Would love to see this in action. Anything you can share? Also, what gear is used for this? Having recently been in charge of a scoreboard made by Daktronics for high school games, I was intimidated by the UX.
All features are included in the free version, just some usage limits. If you decide to use it, send a message using the “Contact Us” from with the account and I’ll send you the details on the analytics / charts as they are at unpublished URLs.
I have this delusion of grandeur about starting a movement to take all of the mostly-idle 3D printers in people’s homes and to use them to create little tokens of joy in people’s neighborhoods.
What would be the incentive to engage in the tactic when the proof is ultimately in the pudding when the model hits the streets? Who would ultimately benefit from fudging these numbers?
I don't know about everyone else's experience but I find Youtube to be pretty good at finding interesting content, especially for music. Curation is necessary but it does work.
Interesting. One of my many many complaints with YTMusic is that it does discovery very poorly. It fills any radio/discovery queue with one or two new songs followed by all the songs already on my playlists.
Other big complaints include no ability to prevent it from substantially using my cell data despite telling it to do everything over wifi. I've taken to just removing network permissions from the app unless I want to add something.
IMO you don’t need curation/algo - you need social network effect where you follow people who repost similar content you like. Your graph grows and if you don’t like something - cut them off. This is how soundcloud works.
Works fine for me recommending interesting educational and edutainment content.
I'm quite aggressively removing videos I don't like from my watch history, or flag "don't recommend" channels I know won't be for me. If I'm not careful it'll recommend crap for a while.
Ok, but Fortnite is a massively popular success, even as its popularity slips. Fortnite's run so far could have sustained Epic for years, even without other revenue they get from things like Unreal Engine. Games as a whole may be a risky venture, but we're talking about Epic here; the mystery is not how to succeed in games, but how a company that had an earth-shattering run of success in games is now in such a position.
They could have loads of money and still would need to tighten their belt once usage drops. I could have 100ks in my savings accounts but if my hours / salary was reduced at work, I would still reduce my spending. It's just being smart.
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