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One downside of squash merging is that when you need to split your work across branches, so that they're different PRs, but one depends on the other, then you have to do a rebase after every single one which had dependencies is merged.


When that happens I essentially pick one of the branches as the trunk for that feature and squash merge into that, test it, then merge a clean history into main.


They had the money to try something, did it, didn't work. Not unheard of. Still a >$1T company.


Indeed. Former Garry's Mod cheat maker here, I remember how fun it was learning how to attach code to the game binary, as well as using their own Lua engine for cheats.


I'd rather have them all as white squares, the colors break the sense of scale


Works great for me. I enabled that functionality alongside resizing on RMB by using "Easy Move+Resize" from GH. I also use Raycast to bind most window management stuff, it's instant unlike the built-in alternatives on Tahoe.


Buy a Mac and run a local model that's likely good enough


In my experience LLMs can code C++ for the Arduino framework pretty well these days. The mistakes they make, like wrong pin numbers, are pretty language agnostic.


Higher education is very much alive in the rest of the world where we don't pay for it


lunar lake is pretty good


Maybe because it is manufactured by TSMC? Was that your point? https://en.wikipedia.org/wiki/Lunar_Lake


One big limitation for me is how they can't display DRM protected content like Netflix


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