Yeah, except that troops in Wesnoth don't require fuel or ammo. And you have to explicitly recall veterans. And leveling up makes units grow into different, stronger units.
The Zone of Control mechanic kind of simulates this. If you're not careful about unit placement, you may find your units ganged up on by more enemies then they can handle. On the other hand, if you keep a good formation, you can pretty much hold a solid line with a fairly modest number of troops. Unless of course the enemy soldiers have "skirmisher", in which case they'll waltz right past your ZoC.
Actually, Wesnoth's ZoC is the reason I never could get into Fire Emblem. I couldn't get used to not being able to protect my injured units without completely surrounding them.
Heads up: they recently changed name to Luanti to get away from the "it's Minecraft but worse" perception. They also un-bundled the built-in game and are trying to be a game engine these days.
I recommend looking into Age of Mending. It's still in alpha, but if it's ever finished it'll give Minecraft a good run for its money, especially among the builder-minded players.
Luanti had an annoying habit of regenerating terrain while I was still walking on it. In my book it is very much still "minecraft but worse." I was on a very weak ARM device though.
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